Pilates

Welcome to the
Fourth Format

Pilates

Welcome to the
Fourth Format

Pilates

Welcome to the Fourth Format

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Cricket's

Cricket's

Line
Line

Boldest Reinvention

Boldest
Reinvention

For over a century, cricket has preserved its dignity across three distinct formats, each ruling its own age with authority. Now a new chapter opens, shaped by a world that moves with greater haste yet still longs for the old certainties. Conceived as a reinvention of the sport, it is one that is fashioned with both daring and decorum. Here, intellect swings with instinct while time gains the rhythm of a swifter age. This is the final evolution of cricket, and thus a new era. Welcome to the Fourth Format™. Welcome to Test Twenty® .

For over a century, cricket has preserved its dignity across three distinct formats, each ruling its own age with authority. Now a new chapter opens, shaped by a world that moves with greater haste yet still longs for the old certainties. Conceived as a reinvention of the sport, it is one that is fashioned with both daring and decorum. Here, intellect swings with instinct while time gains the rhythm of a swifter age. This is the final evolution of cricket, and thus a new era. Welcome to the Fourth Format™. Welcome to Test Twenty® .

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How We’re Rewriting the Rules of the Game

Four breakthroughs that blend Test strategy with T20 intensity.

A new format

Cricket’s evolution reaches its next frontier with Test Twenty® - the world’s first 80-over format. Each team plays two innings of 20 overs, with first-innings scores carried forward into the second. Completed within a single day, it fuses the strategy of Test cricket with the intensity of T20, creating a game that’s fast, tactical, and deeply competitive. The match concludes within a single day, with outcomes possible as a win, loss, tie, or draw

A new format

Cricket’s evolution reaches its next frontier with Test Twenty® - the world’s first 80-over format. Each team plays two innings of 20 overs, with first-innings scores carried forward into the second. Completed within a single day, it fuses the strategy of Test cricket with the intensity of T20, creating a game that’s fast, tactical, and deeply competitive. The match concludes within a single day, with outcomes possible as a win, loss, tie, or draw

A new format

Cricket’s evolution reaches its next frontier with Test Twenty® - the world’s first 80-over format. Each team plays two innings of 20 overs, with first-innings scores carried forward into the second. Completed within a single day, it fuses the strategy of Test cricket with the intensity of T20, creating a game that’s fast, tactical, and deeply competitive. The match concludes within a single day, with outcomes possible as a win, loss, tie, or draw

A new generation

Built for the future, Test Twenty® is designed exclusively for players from around the world aged 13 to 19 - giving young cricketers a global stage to test their skill, temperament, and passion. It’s a celebration of youth, opportunity, and fearless ambition - where the next generation doesn’t wait to be discovered, they step up to be seen.

A new generation

Built for the future, Test Twenty® is designed exclusively for players from around the world aged 13 to 19 - giving young cricketers a global stage to test their skill, temperament, and passion. It’s a celebration of youth, opportunity, and fearless ambition - where the next generation doesn’t wait to be discovered, they step up to be seen.

A new generation

Built for the future, Test Twenty® is designed exclusively for players from around the world aged 13 to 19 - giving young cricketers a global stage to test their skill, temperament, and passion. It’s a celebration of youth, opportunity, and fearless ambition - where the next generation doesn’t wait to be discovered, they step up to be seen.

A new technology

At the heart of Test Twenty® lies a proprietary AI-driven scouting and analytics engine powered by motion sensors, data intelligence, and advanced player profiling. It redefines how talent is identified, measured, and developed - making the selection process transparent, merit-based, and truly global.

A new technology

At the heart of Test Twenty® lies a proprietary AI-driven scouting and analytics engine powered by motion sensors, data intelligence, and advanced player profiling. It redefines how talent is identified, measured, and developed - making the selection process transparent, merit-based, and truly global.

A new technology

At the heart of Test Twenty® lies a proprietary AI-driven scouting and analytics engine powered by motion sensors, data intelligence, and advanced player profiling. It redefines how talent is identified, measured, and developed - making the selection process transparent, merit-based, and truly global.

A new tournament

Launching in January 2026, the Junior Test Twenty Championship™ brings together six high-profile franchises with multicultural teams competing for the crown. With live broadcasts, youth-driven fandom, and professional infrastructure, it’s not just another cricket tournament - it’s the birth of a new era for the sport.

A new tournament

Launching in January 2026, the Junior Test Twenty Championship™ brings together six high-profile franchises with multicultural teams competing for the crown. With live broadcasts, youth-driven fandom, and professional infrastructure, it’s not just another cricket tournament - it’s the birth of a new era for the sport.

A new tournament

Launching in January 2026, the Junior Test Twenty Championship™ brings together six high-profile franchises with multicultural teams competing for the crown. With live broadcasts, youth-driven fandom, and professional infrastructure, it’s not just another cricket tournament - it’s the birth of a new era for the sport.

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THE CHAMPIONSHIP

Understanding the Test Twenty® format

Think of it as ‘middle-form’ cricket. It combines the best of both worlds. Not as long as full five-day test cricket. But neither as momentary as T20 cricket. The fourth format has been set out to bring the strategy of Tests, while channeling the energy and intensity of the T20s. • Two Innings of 20 overs per side. • 80 overs in total - per match. • Scores get carried forward from first innings to the second. • ‘Follow-on’ is possible. • Outcome can include win, loss, tie, draw. • If its a tie - we go to a super over. • For a draw, the team batting must retain atleast 5 wickets till the last ball.

Junior Test Twenty Championship™

As the Fourth Format comes to life, Test Twenty® will make its global debut in January 2026 with the launch of the Junior Test Twenty Championship™ - a groundbreaking tournament that brings the world’s finest young cricketers onto one stage. Designed as a true level-playing field, it invites the next generation to showcase their skill, composure, and creativity under the all-new rules adjustments of Test Twenty® - where tradition meets transformation.

The Franchises

The Junior Test Twenty Championship™ will feature six founding franchises - three international and three Indian. Together, they represent cricket’s expanding global heartbeat and its enduring connection to India, the sport’s spiritual home. The international franchises will embody the game’s universal reach and diversity, while the Indian franchises will anchor Test Twenty® in the heart of the nation that lives and breathes cricket - now reimagined for a new generation.

The “co-ownership” model

At the heart of the Junior Test Twenty Championship™ lies a bold new idea in the form of a “co-ownership” model. Each of the six founding franchises will be co-owned by the next generation of icons - the sons and daughters of celebrated cricketers, actors, entrepreneurs, and global personalities who grew up with the game in their blood.

These young co-owners symbolize the fusion of legacy and future - inheriting the passion, values, and visibility of their famous families, yet stepping forward to build something of their own. From cricketing royalty to cinematic dynasties and business innovators, each co-owner will bring a unique story, personality, and following to the league- amplifying the reach of Test Twenty® across sport, culture, and youth communities worldwide.

The Global Selection Process

The application starts by registering on the testtwenty.com website. Applicants recommended by recognised coaches, administrators, or cricketers qualify for the Direct Entry Route, while all others follow the Standard Entry Route - beginning with AI-powered evaluations and city trials across India and the world.

From these trials, the National and World Pools of 1,000 players are formed, assessed through the Test Twenty® Intelligence Index™ (TTII) - a system measuring skill, decision- making, and temperament. The top 300 advance to the Global Auction Pool, where six franchises draft 96 players (eight Indian and eight international each). The remaining 204 form the Wildcard Pool, ensuring every deserving player stays in contention. A transparent, data-driven path to cricket’s next generation.

OUR RULES

Alongside the foundational laws of cricket, Test Twenty® introduces a series of refined rule adjustments under the Fourth Format™. Each has been designed to elevate excitement, enhance tactical play, and maintain perfect balance between bat and ball - ensuring the game remains thrilling yet fair.

Rule 1: Powerplay

Each team is entitled to one Powerplay per match. The captain may choose whether to take the Powerplay in the first innings or the second innings - but it can only be used once. The Powerplay will last for 4 consecutive overs. During this period, only 2 fielders are allowed outside the 30-yard circle. If the captain does not declare the Powerplay by the end of the 7th over of the second innings, it will be automatically enforced in overs 7–10.

DRAMA

Teams can’t abuse it in both innings - the single Powerplay forces discipline, decision-making, and tactical risk-taking.

Rule 1: Powerplay

Each team is entitled to one Powerplay per match. The captain may choose whether to take the Powerplay in the first innings or the second innings - but it can only be used once. The Powerplay will last for 4 consecutive overs. During this period, only 2 fielders are allowed outside the 30-yard circle. If the captain does not declare the Powerplay by the end of the 7th over of the second innings, it will be automatically enforced in overs 7–10.

DRAMA

Teams can’t abuse it in both innings - the single Powerplay forces discipline, decision-making, and tactical risk-taking.

Rule 1: Powerplay

Each team is entitled to one Powerplay per match. The captain may choose whether to take the Powerplay in the first innings or the second innings - but it can only be used once. The Powerplay will last for 4 consecutive overs. During this period, only 2 fielders are allowed outside the 30-yard circle. If the captain does not declare the Powerplay by the end of the 7th over of the second innings, it will be automatically enforced in overs 7–10.

DRAMA

Teams can’t abuse it in both innings - the single Powerplay forces discipline, decision-making, and tactical risk-taking.

Rule 2: Follow-On

A follow-on may be enforced if the team batting second trails by 75 or more runs after both sides have completed their first innings. This rule encourages tactical dominance and maintains the heritage of long-format pressure play. Under the Follow-On rule: If enforced by the captain of the first team, the team batting second will bat again immediately, playing their second innings without a break between innings. The first them then plays their second innings as normal.

DRAMA

A strong team is rewarded for building a big lead, while the trailing team still has a fighting chance in a high-pressure innings.

Rule 2: Follow-On

A follow-on may be enforced if the team batting second trails by 75 or more runs after both sides have completed their first innings. This rule encourages tactical dominance and maintains the heritage of long-format pressure play. Under the Follow-On rule: If enforced by the captain of the first team, the team batting second will bat again immediately, playing their second innings without a break between innings. The first them then plays their second innings as normal.

DRAMA

A strong team is rewarded for building a big lead, while the trailing team still has a fighting chance in a high-pressure innings.

Rule 2: Follow-On

A follow-on may be enforced if the team batting second trails by 75 or more runs after both sides have completed their first innings. This rule encourages tactical dominance and maintains the heritage of long-format pressure play. Under the Follow-On rule: If enforced by the captain of the first team, the team batting second will bat again immediately, playing their second innings without a break between innings. The first them then plays their second innings as normal.

DRAMA

A strong team is rewarded for building a big lead, while the trailing team still has a fighting chance in a high-pressure innings.

Rule 3: Early Collapse Clause

If a batting team is bowled out before the completion of 10 overs in their first innings then “Three (3) remaining unused overs” will be added to the opponent’s first innings. If the batting team is bowled out after 10 overs, this rule won’t apply. For example, if Team A is bowled out in 7 overs, leaving 13 overs unused, then Team B’s first innings will extend to 23 overs instead of 20. The second innings for both teams remains 20 overs each, regardless of the penalty.

DRAMA

Adds high stakes right from the start - an early collapse can tilt the game instantly.

Rule 3: Early Collapse Clause

If a batting team is bowled out before the completion of 10 overs in their first innings then “Three (3) remaining unused overs” will be added to the opponent’s first innings. If the batting team is bowled out after 10 overs, this rule won’t apply. For example, if Team A is bowled out in 7 overs, leaving 13 overs unused, then Team B’s first innings will extend to 23 overs instead of 20. The second innings for both teams remains 20 overs each, regardless of the penalty.

DRAMA

Adds high stakes right from the start - an early collapse can tilt the game instantly.

Rule 3: Early Collapse Clause

If a batting team is bowled out before the completion of 10 overs in their first innings then “Three (3) remaining unused overs” will be added to the opponent’s first innings. If the batting team is bowled out after 10 overs, this rule won’t apply. For example, if Team A is bowled out in 7 overs, leaving 13 overs unused, then Team B’s first innings will extend to 23 overs instead of 20. The second innings for both teams remains 20 overs each, regardless of the penalty.

DRAMA

Adds high stakes right from the start - an early collapse can tilt the game instantly.

Rule 4: Bowling Allocation

A maximum of five bowlers can be used per match. Each bowler may bowl a maximum of 8 overs across the match (both innings combined). A bowler’s overs do not need to be split evenly. Captains have the flexibility to allocate overs strategically across innings. In other words, a bowler may bowl up to 6 overs in one innings and the remainder 2 in the other, as long as the total does not exceed 8.

DRAMA

dds a new tactical storyline- should a team “burn” their ace early, or hold him back for a final push?

Rule 4: Bowling Allocation

A maximum of five bowlers can be used per match. Each bowler may bowl a maximum of 8 overs across the match (both innings combined). A bowler’s overs do not need to be split evenly. Captains have the flexibility to allocate overs strategically across innings. In other words, a bowler may bowl up to 6 overs in one innings and the remainder 2 in the other, as long as the total does not exceed 8.

DRAMA

dds a new tactical storyline- should a team “burn” their ace early, or hold him back for a final push?

Rule 4: Bowling Allocation

A maximum of five bowlers can be used per match. Each bowler may bowl a maximum of 8 overs across the match (both innings combined). A bowler’s overs do not need to be split evenly. Captains have the flexibility to allocate overs strategically across innings. In other words, a bowler may bowl up to 6 overs in one innings and the remainder 2 in the other, as long as the total does not exceed 8.

DRAMA

dds a new tactical storyline- should a team “burn” their ace early, or hold him back for a final push?

Rule 5: Wides and No-Balls

The standard T20 law applies - wides and no-balls are penalised with one run and an extra delivery. Front-foot no-balls automatically trigger a “free hit”, reinforcing discipline in fast-paced environments. For wides, the stricter T20 white-ball guidelines apply (anything outside the wide markers). However, umpires may use discretion in the second innings, where scoreboard pressure is high - if a batter deliberately moves across the crease, the call may not be given wide (borrowing from Test match spirit). Cumulative Penalty System (New*) If a bowler delivers three or more no-balls or wides within a single over, the batting side shall be awarded an additional three (3) penalty runs as a DisciplinePenalty against the bowling team. This rule promotes sharper execution, fair play, and accountability - ensuring precision remains as vital as pace.

DRAMA

It teaches young bowlers discipline under pressure: because in one over, your mistakes can directly swing the match. It’s fan-friendly: easy to follow on broadcast, like “That’s his third no-ball this over which means an automatic 3-runs to the batting team!”

Rule 5: Wides and No-Balls

The standard T20 law applies - wides and no-balls are penalised with one run and an extra delivery. Front-foot no-balls automatically trigger a “free hit”, reinforcing discipline in fast-paced environments. For wides, the stricter T20 white-ball guidelines apply (anything outside the wide markers). However, umpires may use discretion in the second innings, where scoreboard pressure is high - if a batter deliberately moves across the crease, the call may not be given wide (borrowing from Test match spirit). Cumulative Penalty System (New*) If a bowler delivers three or more no-balls or wides within a single over, the batting side shall be awarded an additional three (3) penalty runs as a DisciplinePenalty against the bowling team. This rule promotes sharper execution, fair play, and accountability - ensuring precision remains as vital as pace.

DRAMA

It teaches young bowlers discipline under pressure: because in one over, your mistakes can directly swing the match. It’s fan-friendly: easy to follow on broadcast, like “That’s his third no-ball this over which means an automatic 3-runs to the batting team!”

Rule 5: Wides and No-Balls

The standard T20 law applies - wides and no-balls are penalised with one run and an extra delivery. Front-foot no-balls automatically trigger a “free hit”, reinforcing discipline in fast-paced environments. For wides, the stricter T20 white-ball guidelines apply (anything outside the wide markers). However, umpires may use discretion in the second innings, where scoreboard pressure is high - if a batter deliberately moves across the crease, the call may not be given wide (borrowing from Test match spirit). Cumulative Penalty System (New*) If a bowler delivers three or more no-balls or wides within a single over, the batting side shall be awarded an additional three (3) penalty runs as a DisciplinePenalty against the bowling team. This rule promotes sharper execution, fair play, and accountability - ensuring precision remains as vital as pace.

DRAMA

It teaches young bowlers discipline under pressure: because in one over, your mistakes can directly swing the match. It’s fan-friendly: easy to follow on broadcast, like “That’s his third no-ball this over which means an automatic 3-runs to the batting team!”

Rule 6: Conditional ‘Draw’

In the second innings of the second batting team: As long as fewer than 5 wickets are lost, Team B can choose to play for a Draw. Once the 5th wicket falls, the option of a Draw is removed - the match must result in either a Win or Loss, determined by aggregate runs. Simply put, while Team B have 0–4 wickets down, the Draw is still an option (they can block, play time, play safe). The moment the 5th wicket falls, the safety net disappears and now it’s only win or loss on aggregate. Addtionally, if weather interruptions prevent a clear result, a ‘draw’ is enforced. A draw remains a legitimate outcome honouring the Test match tradition.

Rule 6: Conditional ‘Draw’

In the second innings of the second batting team: As long as fewer than 5 wickets are lost, Team B can choose to play for a Draw. Once the 5th wicket falls, the option of a Draw is removed - the match must result in either a Win or Loss, determined by aggregate runs. Simply put, while Team B have 0–4 wickets down, the Draw is still an option (they can block, play time, play safe). The moment the 5th wicket falls, the safety net disappears and now it’s only win or loss on aggregate. Addtionally, if weather interruptions prevent a clear result, a ‘draw’ is enforced. A draw remains a legitimate outcome honouring the Test match tradition.

Rule 6: Conditional ‘Draw’

In the second innings of the second batting team: As long as fewer than 5 wickets are lost, Team B can choose to play for a Draw. Once the 5th wicket falls, the option of a Draw is removed - the match must result in either a Win or Loss, determined by aggregate runs. Simply put, while Team B have 0–4 wickets down, the Draw is still an option (they can block, play time, play safe). The moment the 5th wicket falls, the safety net disappears and now it’s only win or loss on aggregate. Addtionally, if weather interruptions prevent a clear result, a ‘draw’ is enforced. A draw remains a legitimate outcome honouring the Test match tradition.

Rule 7: Over Rate and Time Control

Each innings must be completed within a time cap (to be defined by the Match Referee pre-game). Failure to maintain the required over rate will result in a 5-run penalty and loss of one strategic time-out. This guarantees rhythm, discipline, and an uninterrupted viewing experience.

Rule 7: Over Rate and Time Control

Each innings must be completed within a time cap (to be defined by the Match Referee pre-game). Failure to maintain the required over rate will result in a 5-run penalty and loss of one strategic time-out. This guarantees rhythm, discipline, and an uninterrupted viewing experience.

Rule 7: Over Rate and Time Control

Each innings must be completed within a time cap (to be defined by the Match Referee pre-game). Failure to maintain the required over rate will result in a 5-run penalty and loss of one strategic time-out. This guarantees rhythm, discipline, and an uninterrupted viewing experience.

Rule 8: Tie and Super Session

In the event of a tie on aggregate scores, the result shall be decided by a Super Session - a one-over eliminator played by both sides. If still tied, the team with the higher total boundary count across both innings will be declared the winner.

Rule 8: Tie and Super Session

In the event of a tie on aggregate scores, the result shall be decided by a Super Session - a one-over eliminator played by both sides. If still tied, the team with the higher total boundary count across both innings will be declared the winner.

Rule 8: Tie and Super Session

In the event of a tie on aggregate scores, the result shall be decided by a Super Session - a one-over eliminator played by both sides. If still tied, the team with the higher total boundary count across both innings will be declared the winner.

MEET THE VISIONARIES

the board of advisors

Instructor
AB de Villiers
Legend Ambassador
Founding board advisor
Instructor
AB de Villiers
Legend Ambassador
Founding board advisor
Instructor
Matthew Hayden
Legend Ambassador
Founding Board Advisor
Instructor
Matthew Hayden
Legend Ambassador
Founding Board Advisor
Instructor
Sir Clive Lloyd
Icon Ambassador
Founding Board Advisor
Instructor
Sir Clive Lloyd
Icon Ambassador
Founding Board Advisor
Instructor
AB de Villiers
Legend Ambassador
Founding board advisor
Instructor
Matthew Hayden
Legend Ambassador
Founding Board Advisor
Instructor
Sir Clive Lloyd
Icon Ambassador
Founding Board Advisor
Instructor
Michael Vaughan
England
The first captain to win an Ashes series on Australian soil, a feat known for his calm and astute leadership, plus he paired with elegant technique as an opening batsman.

THE LEADERSHIP

Instructor
Gaurav Bahirvani
Architect of the Fourth Format
Founder & CEO, Test Twenty®
Instructor
Gaurav Bahirvani
Architect of the Fourth Format
Founder & CEO, Test Twenty®
Instructor
Michael Fordham
COO, Test Twenty®
Instructor
Michael Fordham
COO, Test Twenty®
Instructor
Rohit Maroo
CFO, Test Twenty®
Instructor
Rohit Maroo
CFO, Test Twenty®
Instructor
Gaurav Bahirvani
Architect of the Fourth Format
Founder & CEO, Test Twenty®
Instructor
Michael Fordham
COO, Test Twenty®
Instructor
Rohit Maroo
CFO, Test Twenty®

TEST TWENTY DEBUTS NEXT YEAR.

If you have any further questions, please write to us on help@testtwenty.com and we will get back to you within 24 hours. Alternatively, you can reach us via Whatsapp on +918591966116

TEST TWENTY DEBUTS NEXT YEAR.

If you have any further questions, please write to us on help@testtwenty.com and we will get back to you within 24 hours. Alternatively, you can reach us via Whatsapp on +918591966116

TEST TWENTY DEBUTS NEXT YEAR.

If you have any further questions, please write to us on help@testtwenty.com and we will get back to you within 24 hours. Alternatively, you can reach us via Whatsapp on +918591966116